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Flora Caputo
 
In December 1979,Chris Haney got together with his friend Scott Abbott and the two decided to create a new board game. After many concepts and iterations thereof, they finally settled on a fairly simple idea - a game that dealt with the who, what, why, where and when. Chris' wife suggested the name Trivial Pursuit and it stuck.


The goal of the game is to earn wedges by answering questions from four of the six categories. The categories are represented by different colors and by answering a question correctly, you receive a matching color wedge. After earning four different wedges, you are then looking to move to the center of the board where you will have an opportunity to answer a final question in order to win.

After forming a company, Haney and Abbott began seeking investors and raised enough money to manufacture the board games. BarneyAlthough he initial lot of 1,000 game sets cost $75.00 each, they were able to attract the attention of game-maker Selchow and Righter and they reached an agreement where Selchow and Righter helped to initiate a public relations and marketing strategy which helped to turn the game into a hit. Five years after developing the game, more than 3.5 million game sets had been sold. One year later, they sold 20 million units and by 2000 they had sold more than $1 billion dollars worth of game sets as the United States went Trivial Pursuit crazy.


Eventually the game which began to sweep the nation bean to sweep the world as it was distributed in various languages and in different formats (including handheld electronic, desktop computer and online web-based versions)

Only time will tell whether their success will parallel that of board games like Scrabble but their PURSUIT of success was not so TRIVIAL after all..


Merchandise - Trivial Pursuit

coverTrivial Pursuit: Genus

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coverTrivial Pursuit: Millenium Edition

BOOK

coverTrivial Pursuit: Millenium Edition

SOFTWARE

 
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