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8 Track Tapes

Baby on Board Signs

Barbie Doll

Barney

Beanie Babies

Black Light

Cabbage Patch Dolls

CB Radios

Frisbee

Furbies

Hula Hoops

Kewpie Dolls

Koosh Balls

Lava Lamps

Matchbox Cars

Mood Rings

Mopeds

Op-Yop

Ouija Boards

Pacman

Pet Rocks

Pez

Pogs

Pokemon

Raggedy Ann & Andy

Rubik's Cube

Sea Monkeys

Silly Putty

Slinky

Slogan Buttons

Smile Buttons

Smurfs
 
Sonic the Hedgehog

Super Ball

Teddy Bears

Teenage Mutant Ninja Turtles

Troll Dolls

Virtual Pets

Wacky Packages

Yo-Yo


 
 
A video game named PAC-Man took the market by storm in 1981. A Japanese computer firm, Namco Limited, modeled the game after Paku, a Japanese folk hero known for his appetite. Bally Manufacturing bought the U.S. rights in 1980 and turned it into a video game a year later.

The game was simple, PAC-Man had to eat all the dots in his maze, staying alive by running from ghosts, called Galaxians, found in the maze. If PAC-Man ate a giant dot, he could eat his ghostly enemies. To regain strength, he needed to eat floating fruit in the maze.

Soon, PAC-Man could be seen on everything from clocks, cards, toys, and pajamas. Atari moved PAC-Man into households with the introduction of the PAC-Man video game. This was the start of the PAC-Man demise. Around 1982, PAC-Man hit a slump that it never really go out of. Even the introduction of Ms. PAC-Man did not seem to help.

 
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